Henkilökohtaiset työkalut
Näkymät
Ubiquitous Social Media in People's Everyday Communication
Tutkimus.parvi.fi
1. Aiesuunnitelma
(Aiesuunnitelman pituus on enintään neljä sivua, tutkimusohjelmien konsortioilla enintään kuusi sivua)
Akatemian konsortiohakemusohje
hankehakemuksen roskis: mm. vanha ideariihi
1.1. Hakijan nimi
1.2. Tutkimushankkeen nimi
Ubiquitous Social Media in People's Everyday Communication (UBISOCOM)
1.3. Tutkimustyön suorituspaikka
Internet, Helsinki, Jyväskylä
1.4. Perustelut, kuinka tutkimushanke sopii tähän tutkimusohjelmaan ja sen tavoitteisiin
1.5. Tutkimuksen tausta ja tavoitteet
Social media means online media technologies and social practices used by people to communicate with each other: to share opinions, insights, experiences, and perspectives. Social media applications are various and social practices build around them differs a lot depending on the actual application in use and by the group using them. Social media applications include, naming a few, Internet forums and message board, weblogs, wikis, pod- and videocasts, and photo sharing.
The social media is changing people's everyday communication practices. With the everyday communication we mean communication where people are keeping in touch with people they care, with people they must or simply want to communicate with. The everyday communication may take place in the area of family, friends, work of study life.
Several studies are showing how young generations do not anymore use e-mail but rather relay only on instant messages (references here). Some social media professional have also claimed that email is no more efficient mean of communication and as a communication tool it has becoming useless (Joi Ito?). There are examples of early apaters that are only relaying on their blog - that operates as a kind of narrowcasting media for their wider social network - to tell openly and widely what’s going on in their life or business in general, and are then using instant messaging or voice (telephone / VOIP) to communicate with their close partners and co-workers. Also in some families blogs have become the family's narrowcasting medium to tell and follow the family news, covering weddings, new babies and funerals.
Mobile devices are soon providing many new ways to share the media in them with external media technology, such as large displays, TV sets and projections. Sharing media from a personal media device on a larger public display, that is accessible for number of people, also same, will make the sharing of personal mobile media much more ubiquitous. We may share our opinions, insights, experiences and perspectives on different spaces by simply posting our ideas, photos, audios or videos on a public display accessible by anyone or by our peer groups.
Same time when the mobile devices are becoming able to use external screens they are also becoming devices with augmented reality. Augmented reality means that we add to the real world computer generated graphics. For instance, in the case of mobile devices one may have a look of the world thorough the camera of the device and see computer graphics add to the video streams. The computer graphics can also be links to social media. People may have added their opinions and insights to the real space as a virtual media accessible and visible with the mobile devices.
Ubiquitous social media has been studied, developed and designed from the technology perspective in number of research projects in Universities, research institutions and corporate research centers (HIIT, Microsoft, Nokia NRC). The impact these new technologies may have for people’s everyday communication and the possibilities they may open for it has not been widely studied yet.
- The UBISOCOM -research project aims to analyze people's everyday communication practices with ubiquitous social media of the future.**
The research will rely on series of experiments where people are offered possibility to play with mock-up and prototype technology making it possible to share self-made media with their peers. The self-made media - texts, photos, audio and video - can be shared with:
- on a large public displays, and
- on a augmented virtual reality accessible with mobile devices
The test subjects will be handpicked, representing heavy users of online social media. This way the test subjects are not a focus group or do not represent the population in general but are rather an un-focus group representing early adapters. The sample is expected to inform us on what direction the social practices with the social media in the ubiquitous media landscape will develop.
The experiments will be carried out in three eceryday life contexts modeling the following situations:
- Communication in a open city space
- Communication as a part of formal University study (students) work, and
- Communication among self-organizing citizen activists
1.6. Kuvaus tutkimusryhmistä
META: Suomalaisissa yliopistoissa ja tutkimuslaitoksissa toimivat tai tätä hakemusta varten muodostetut tutkimusryhmät ovat tervetulleita kirjaamaan itsensa mahdolliseksi osallistujaksi tähän tutkimuhankkeseen. Keskusteluissa alustavaa kiinnostusta on esittäneet ryhmät VTT:stä, Jyväskylän yliopistosta, Helsingin kauppakorkeakoulusta ja Taideteollisesta korkeakoulusta.
Learning Environments, Media Lab, TaiK
The Learning Environments Research Group is involved in research, design and development of New Media tools, as well as their use and application, in the field of learning. The research group was founded in 1998 when the University of Art and Design’s Media Lab launched its initiative on future learning environments in cooperation with the Centre for Research on Networked Learning and Knowledge Building at the University of Helsinki. Since then the group has collaborated in, generated and coordinated several research and development projects at national, Nordic and European levels. The Learning Environments group carries out research and design in the areas of: Computer supported collaborative learning (CSCL); Information and communication technology (ICT) in learning (PCs, PDAs, mobile phones etc.); ICT in creative group work and design; ICT in empowerment through learning; Learning environments enhanced with technology. The group’s approach to research and design of New Media and learning is theory-based but design-oriented. This means that besides the academic research papers the outcomes of the group are often software systems, software prototypes, applications and scenarios. The group’s works are based on the social constructivist theory that sees learning as a participation in social processes of knowledge construction. The members of the group come from very different backgrounds covering education, computer science and design, but they all share the same pedagogical thinking.
1.7. Tutkimushankkeen tärkeimmät tutkimusmenetelmät
1.8. Odotettavissa olevat tulokset sekä tieteellinen ja yhteiskunnallinen vaikuttavuus
META: Akatemian ohjeesta: -tutkimuksen odotettu tieteellinen ja yhteiskunnallinen vaikuttavuus -mahdollisuus tieteellisiin läpimurtoihin ja tutkimuksen ja tieteen uusiutumiskyvyn lisäämiseen -tutkimustulosten sovellettavuus ja hyödyntämis

